There is clearly a paradox in distilling the creative process into five easy steps. So let’s do four instead:
Investigate
Define
Explore, experiment and evaluate
Amaze
Whether you are designing a new web page, developing a new product or evolving a completely new business model, investigation is the first step. Focus your intellectual curiosity on the project and learn as much as you can about the origin, history, implication, trends and future projections as you can. As your understanding deepens, your creative choices broaden.
Former GE Chairman Jack Welch
As your understanding deepens, the next step is to define your project goals and objectives. Placing “define” as the second step in the process may seem counterintuitive to many. I realize that the classic Six Sigma DMAIC process (Define, Measure, Analyze, Improve, Control) begins with the definition step. However, I believe it is a mistake to define a problem or project before gaining a deep understanding of the situation. Your project definition will direct and limit your creative choices, so it should be approached with care and understanding.
When you move into the explore, experiment and evaluate phase, things get really interesting and really fun. This is the time to test specific ideas and see how they work. Rapid prototyping is critical: mock things up quickly, test how well they work quickly, succeed or fail quickly and move on to the next experiment.
This phase usually involves a cycle where exploration, experimentation and evaluation are followed by a period of reflection to allow the idea to incubate. Reflection leads to new insights which kick off another round of experimentation. Through these cycles, the creative idea gets refined and focused.
The final step is to amaze with stunning implementation. The best idea in the world still requires excellent execution. This is usually the longest and most tedious phase in a project and it requires mastery and attention to detail. Implementation is hard work and isn’t always fun. But anything less than amazing is a waste of effort.
In 1984, Steve Jobs
The IDE3A is an oversimplification. But I believe it provides a useful framework for understanding the creative process.
What ideas are you exploring that could benefit from the IDE3A process? How will you make them amazing?
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