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| Oculus Rift headset image by Rebke Klokke | 
Last
 week I attended the SIGGRAPH conference at the LA Convention Center. 
The name is an acronym for the Special Interest Group for Graphics, 
one of the largest special interest groups in the Association of 
Computer Machinery.  
For me, the SIGGRAPH conference is one of the most educational and 
inspirational experiences of the year. It is the best place to learn 
what is technically possible in the field of imaging as well as how the 
technology works.
Every SIGGRAPH seems to have 
one overwhelming theme and this year the focus was on Virtual Reality. It
  was like 1992 all over again, but without the supercomputers. I remember 
being awed 23 years ago by the demonstrations with ten pound headsets 
tethered to computers that were larger than my office. Despite the hype 
at the time, there were few applications that could justify the expense 
of the hardware and the content development.
This
 time, the headsets are smaller, lighter and driven by the GPU board in a
 desktop computer or by a smartphone. In a session titled The 
Renaissance of VR, Ron Azuma of Intel Labs gave three reasons why 
virtual reality will be successful this time:
- Performance - The graphic performance of the new generation of devices is high enough to provide compelling immersive experiences.
 - Price - The new hardware is cheap enough that many people will be able to afford and experience virtual reality first hand.
 - Investment - The huge investments being made by several large companies will lead to high quality hardware and content.
 
Interestingly, Azuma concluded that augmented reality might have an even bigger future than virtual reality.
In what reality would you like to be immersed?
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